StatusReleased
PlatformsHTML5
AuthorCatherine
Made withTwine

Comments

Log in with itch.io to leave a comment.

Prompt 5:

“A Day Disney” strategically utilizes the basic acting of clicking to invoke a lot of emotion.  The dialogue helps build up the excitement of visiting Disney World and exploring, but it is the act of clicking that allows the player to step into the world and feel like they are visiting Disney World themselves. Each click lets you complete basic actions, primarily traveling between parks or different part of parks. So every time you click a location, it almost feels like you(or the character) are picking your feet up and travelling between parks. This is facilitated not only by the action, but the text, which not only describes experiencing the places, but seeing them and the feelings that the avatar faces. 

Unlike some other stories, the actions are pretty structured, with a consistent ordering and the ability to go back and forth. While this may seem to limit the uniqueness of the story, you have your unique order and your own choice of what to do. Your experience will be completely different than any other player playing the game. This is expanded on with the choice to always leave the current park or even go home when you want. Disney can be a tiring experience and the fact this is an action that the avatar can almost always take, helps the player feel that as well.

Prompt 2: The player has a lot of choices in this story.  Since we are going to Disney World, we have plenty of choices from parks to attractions. Players are free to choose whichever park or attractions they want. Some other options that are different from choosing your entertainment are that players also have a choice to go back to the previous step (to back to a park or choose a different park). There is an option as showing the tickets to the park. I think it is very interactive because this option and the mechanics of clicking on the text make me feel like I am at the entrance of a park. Another interesting option is to go home. I think the designer link each attraction to a certain area of a park, area to the park, and park to the place to choose which park we are going to. Players could definitely go back to where they come from, it is just like you are walking in Disney World and hopping on and off an attraction. As a player, I do want to go back because I want to explore all the areas of a park, all attractions, and all the parks.  The overall shape of the story is similar to a theme park experience where players are immersed in the experience. The vivid description of how a person feels with each ride makes me feel like I am at a “virtual  Disney World”. Players get this experience by reading this interactive story. Again, the shape of this story definitely connects with the theme because people would go back and forth and explore each park in Disney World.